Wednesday, November 2, 2011

Bestiarium Sneak-Peak

These are the enemy types i want to implement - each one has its unique attack and movement characteristics. I dont know if all of them will make it in the game. I will include them one by one, to make sure i dont give up rigging and animating at some point. I model them in Blender and export as fbx to Unity3D.



added wires as well:

Tuesday, November 1, 2011

Some gameplay footage

The current state of my game prototype featuring random generated maps, pickups, primary/secondary attack and enemies with ranged/melee attacks. Enjoy!